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DUE
Dimension Unreal Engine
To deliver the highest-quality virtual production visuals, our innovation team Dimension Futures has developed DUE, our own custom version of Unreal Engine that’s fine-tuned for delivering virtual production for film and TV.
We’ve optimised our real-time production workflows and with DUE, a custom build of Unreal Engine which we’re using to deliver complete realism and an unparalleled visual quality for filmmakers wanting to shoot using LED volumes.
The goal in developing DUE - or Dimension Unreal Engine - was to create even better visuals in virtual production and fill gaps in the real-time production process that are specific to virtual production and on-set operations for the film and TV industry. DUE extends the engine, adding features specific to virtual production for film and TV which deliver the best possible visual fidelity and real-time in-camera performance.
Principally it’s based on the idea that hardware raytracing should be active and accelerated for every step of the real-time rendering production process when using Unreal Engine. This enables our content and lighting teams to create more realistic and more plausible lighting effects and conditions in our content that’s used in LED volumes production.
On top of the better lighting simulations unlocked by DUE, it also provides a frame generation feature supporting nDisplay which effectively doubles our performance budget on set when shooting content with an LED volume. And the addition of Lumen AOVs enables the decomposition of Unreal’s lighting system into four distinct lighting AOVs (Direct Diffuse, Direct Specular, Indirect Diffuse, Indirect RoughSpecular), allowing for precise, per-frame lighting adjustments during post-production.
We also have a custom GPGPU Compute pipeline for scalable, high performance real-time Gaussian Splatting rendering. Alongside our compute pipeline, we added additional features to Gaussian Splatting, such as raymarched shadows and animations.
Our custom Unreal Engine build also includes advanced Ray Tracing and Denoising optimizations, along with critical in-house enhancements to core rendering modules. These empower us to deliver cutting-edge visuals and bring our creative vision to life without compromise.
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DUE has been deployed to Dimension’s virtual production and content teams, and the results of its industry-leading output can be seen in major projects including Those About To Die, and Here as well as several other upcoming films and series.
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